Monthly Archives: December 2012

One game a month

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I’ve been considering it for a while and finally decided to participate in the onegameamonth event.

It’s going to be a challenge to keep the games rolling out whilst trying to do my regular gamedev stuff…. but well worth it. My goal is to create a game from a different genre and style every month. It will give me an excuse to expand my experience into uncharted territories.

I plan to make the games complete and release-able. This might make it a bit tougher for myself but I don’t feel any sense of  accomplishment unless I follow through a game to release. (even if it’s just a free app) I haven’t decided if publishing it on somewhere like Kongregate is part of my rules yet. I’ll see how desperate I am at the pointy end(s) of the month(s).

I’m not going to restrict myself to developing the games in full during each calendar month. I’ve got a couple of titles that need to be completed and it will give me a bit of a boost to finish them off. I also plan to do more game jams this year, starting with the GGJ in January. This would let the whole month be free for other things with the jams only taking a couple of days.

Now’s to brainstorm and plan the next few games I’ll be making……. whilst consuming too much holiday related tasty beverages!

 

-Ryan

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