Monthly Archives: February 2013

1GAM for Feb ‘Complete’

By | 1gam, Journal | No Comments

Done!  I’ve managed to pull something together in probably a total of about 24 hours. It’s kinda stupid but it fits my goal for the #onegameamonth. (which is to experiment with a bunch of different genres and just generally try new things)

It was a little bit too hectic this time… I think I’ll start the next one earlier! My current target is to get something done for the 7DRL event  (here).  That’s not far away so I need to get some regular Blunt Instrument related work out of the way ASAP!

linky

-Ryan

1GAM Scramble!

By | 1gam, Journal | No Comments

SO it’s close to the end of Feb and I don’t have a game! Something must be done.

I’ve started a simple multiplayer prototype to see if I can make it into something fun in two days…

http://blunt-instrument.com/bullet/

It’s not anywhere near being anything worth a sideways glance but I’ll see what happens!

Feedback is good too 😀

-Ryan

Port An XNA Game To Unity

By | Ignite The Skies, Journal, Videos | No Comments

So Ignite The Skies has been sitting around for a little while and every time I look at it I die a little bit inside. It was built using XNA but was never finished (it’s probably sitting around 90% done)

I’ve been toying with the idea of taking it across to Unity but it always felt like such a shit tonne of work to sift through for no real progress. Recently, I found someone had made a simple XNA Emulator for Unity. This tweaked my interest and I tried a quick test to see how well it would work for ITS. After a little bit of fiddling and fleshing out the stubbed parts a bit, I got the main game loop working in Unity! Well, it worked in a very limited sense. Most of the rendering didn’t work properly and the way it was dealing with resources wasn’t feasible to use long term.

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GGJ 2013 Completed!

By | 1gam, Journal | No Comments

A bit late on the post here! I’ve been a bit busy with various things… but anyways the last few weeks have been good.

Team RAD (consisting of Myself (Ryan Alcock), Adam Taubert and David Summerville) completed a game for the 2013 GGJ!

You can play it now in the browser:

180 Beats

We also got a sweet little mention over here: indiegames.com

We may even play around with it a bit and see where it goes.

-Ryan

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