Today’s discoveries:
– making 2d pixel art look good in a 3d world with perspective is hard.
– small characters don’t work with VR 3rd person cameras. Bigger is better!
– most post processing effects work in stereoscopic 3d.
– colour correction for the headset is hard to tweak.
– need a “reset orientation” button for testing any VR stuff.
– need to emphasise the scale of the world and force the player to look around more. Could potentially lead to the player feeling motion sick sooner…. But it’s cooler so fuck it!
-Ryan