All posts by Ryan

1GAM Scramble!

By | 1gam, Journal | No Comments

SO it’s close to the end of Feb and I don’t have a game! Something must be done.

I’ve started a simple multiplayer prototype to see if I can make it into something fun in two days…

http://blunt-instrument.com/bullet/

It’s not anywhere near being anything worth a sideways glance but I’ll see what happens!

Feedback is good too 😀

-Ryan

Port An XNA Game To Unity

By | Ignite The Skies, Journal, Videos | No Comments

So Ignite The Skies has been sitting around for a little while and every time I look at it I die a little bit inside. It was built using XNA but was never finished (it’s probably sitting around 90% done)

I’ve been toying with the idea of taking it across to Unity but it always felt like such a shit tonne of work to sift through for no real progress. Recently, I found someone had made a simple XNA Emulator for Unity. This tweaked my interest and I tried a quick test to see how well it would work for ITS. After a little bit of fiddling and fleshing out the stubbed parts a bit, I got the main game loop working in Unity! Well, it worked in a very limited sense. Most of the rendering didn’t work properly and the way it was dealing with resources wasn’t feasible to use long term.

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GGJ 2013 Completed!

By | 1gam, Journal | No Comments

A bit late on the post here! I’ve been a bit busy with various things… but anyways the last few weeks have been good.

Team RAD (consisting of Myself (Ryan Alcock), Adam Taubert and David Summerville) completed a game for the 2013 GGJ!

You can play it now in the browser:

180 Beats

We also got a sweet little mention over here: indiegames.com

We may even play around with it a bit and see where it goes.

-Ryan

Newly yeared up

By | Journal, Ouya | No Comments

2012 is done and it was an interesting year!

The first official year of existance for Blunt Instrument Studios… and the release of our first game! It’s been a great experience so far. Especially all the Sydney IGDA related events and people. Read More

One game a month

By | Journal | No Comments

I’ve been considering it for a while and finally decided to participate in the onegameamonth event.

It’s going to be a challenge to keep the games rolling out whilst trying to do my regular gamedev stuff…. but well worth it. My goal is to create a game from a different genre and style every month. It will give me an excuse to expand my experience into uncharted territories.

I plan to make the games complete and release-able. This might make it a bit tougher for myself but I don’t feel any sense of  accomplishment unless I follow through a game to release. (even if it’s just a free app) I haven’t decided if publishing it on somewhere like Kongregate is part of my rules yet. I’ll see how desperate I am at the pointy end(s) of the month(s).

I’m not going to restrict myself to developing the games in full during each calendar month. I’ve got a couple of titles that need to be completed and it will give me a bit of a boost to finish them off. I also plan to do more game jams this year, starting with the GGJ in January. This would let the whole month be free for other things with the jams only taking a couple of days.

Now’s to brainstorm and plan the next few games I’ll be making……. whilst consuming too much holiday related tasty beverages!

 

-Ryan

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