So Ignite The Skies has been sitting around for a little while and every time I look at it I die a little bit inside. It was built using XNA but was never finished (it’s probably sitting around 90% done)
I’ve been toying with the idea of taking it across to Unity but it always felt like such a shit tonne of work to sift through for no real progress. Recently, I found someone had made a simple XNA Emulator for Unity. This tweaked my interest and I tried a quick test to see how well it would work for ITS. After a little bit of fiddling and fleshing out the stubbed parts a bit, I got the main game loop working in Unity! Well, it worked in a very limited sense. Most of the rendering didn’t work properly and the way it was dealing with resources wasn’t feasible to use long term.
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