VR Hands

One of the things I found jarring when testing out my new ‘Oculus Rift’ was not seeing my own hands in the world when I wanted to. I’ve been playing with the idea of projecting a 3d mesh of my body/hands into the VR space to see where it goes…

 

What this site needs…

… is more images!

I’ve decided to get better and creating promotional materials for our games and the best way to do that is to … do that.

I’m going to go through and create some tidy banners and slide shows to better display and utilise this space.

First one up, the Ludum Dare entry from the past weekend:

A rogue deputy betrayed your trust and left you for dead. Take the town back.

Ouch – 48 hours minus about 30

Maaan! Tough weekend!

Stupid me thought I should try make an LD48 Entry…… Didn’t pan out too well but I got something done..

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5765

I keep saying I’ll try to focus more on gameplay for these things but I always end up bogged down fiddling with some art or sound or something like that.

I guess it’s maybe because I don’t usually get a chance to do any art/sound so it’s fun fun! Next time I think I’ll make sure to have a working game prototype with cubes FIRST….. might end up with game that plays better.

-Ryan

The GDC Haze

Motivational Haze

HEYO!!!!

It’s been two weeks since I got back home from GDC. In that time I’ve completed approximately nothing and probably gone backwards on some stuff due to lack of attention!

I blame the air travel and time zone shifting. It really fucked me up and I need to find a better way to deal with it next time! It could also be due to general intensity that was the week at GDC. I’ve felt simultaneously inspired and motivated but have been entirely too exhausted to do anything about it.

This week has been a lot better. I’ve felt sane again after a couple of days spent with the family and going to a few local sporting events. Also, starting a bit of physical fitness activity has cleared the head a bit.

Overall I think I’ll need to plan my schedule better around the GDC time next year.

#OneGameAMonth

I’ll blame GDC here again… I failed to make anything resembling a game during March! I’m pretty disappointed in the effort. I really thought I’d be able to pump something out.  I had a bit of crazy real life shit leading up to my trip that put a block on getting anything done. Oh well. I haven’t decided if I’m going to resume the effort yet.

The Next Big Thing

So wtf am I doing now after the recovery? Well we initially considered switching back to the tactical shooter we’ve been prototyping for a while but we realised we still don’t have all the pieces in place to execute it well enough. This led us to come up with something different….Project:M which will lead us into PAX AUS and beyond! The details will be saved for the PAX event… meanwhile…

Missile Control: Onslaught

One of the other games we’ve played with recently is a new mode variant of Missile Control called Onslaught. It focuses more on a high score chase and uses a gamepad as the primary control system (touch screens still work fine). This is the game we are looking at bringing to the Ouya. I also plan on patching the game mode into Missile Control on iOS /Android. Here’s a screenie running on the Ouya:

So that should be a bit of fun! More info soon.

-Ryan

Concept Art Blog

Check it out….. a personal art blog by Prez..

http://www.siriussquad.com/

He just started it and will post a mixture of personal and Blunt Instrument work

-R

Vanishing Thoughts And Collecting Links

The Pain

I had a deep, thoughtful post I was compiling in my head last night as I drifted off to bed…. but I decided to write it in the morning and now I’ve forgotten everything including the core topic! Maybe it will come back to me if I ramble a bit…. I think I need to try catch up on some sleep before jumping on the plane to GDC in ONE WEEK!!! Woooooo!

Read more

1GAM for Feb ‘Complete’

Done!  I’ve managed to pull something together in probably a total of about 24 hours. It’s kinda stupid but it fits my goal for the #onegameamonth. (which is to experiment with a bunch of different genres and just generally try new things)

It was a little bit too hectic this time… I think I’ll start the next one earlier! My current target is to get something done for the 7DRL event  (here).  That’s not far away so I need to get some regular Blunt Instrument related work out of the way ASAP!

linky

-Ryan

1GAM Scramble!

SO it’s close to the end of Feb and I don’t have a game! Something must be done.

I’ve started a simple multiplayer prototype to see if I can make it into something fun in two days…

http://blunt-instrument.com/bullet/

It’s not anywhere near being anything worth a sideways glance but I’ll see what happens!

Feedback is good too :D

-Ryan

Port An XNA Game To Unity

So Ignite The Skies has been sitting around for a little while and every time I look at it I die a little bit inside. It was built using XNA but was never finished (it’s probably sitting around 90% done)

I’ve been toying with the idea of taking it across to Unity but it always felt like such a shit tonne of work to sift through for no real progress. Recently, I found someone had made a simple XNA Emulator for Unity. This tweaked my interest and I tried a quick test to see how well it would work for ITS. After a little bit of fiddling and fleshing out the stubbed parts a bit, I got the main game loop working in Unity! Well, it worked in a very limited sense. Most of the rendering didn’t work properly and the way it was dealing with resources wasn’t feasible to use long term.

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GGJ 2013 Completed!

A bit late on the post here! I’ve been a bit busy with various things… but anyways the last few weeks have been good.

Team RAD (consisting of Myself (Ryan Alcock), Adam Taubert and David Summerville) completed a game for the 2013 GGJ!

You can play it now in the browser:

180 Beats

We also got a sweet little mention over here: indiegames.com

We may even play around with it a bit and see where it goes.

-Ryan

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