Project M Devlog 1

By June 15, 2013 Journal, ProjectM

In my efforts to write things more regularly… it’s time to write some things!

Firstly, about one of our new projects. What is this project?

Well we’re not sure yet! We know the experience we desire but it’s not clear how we’ll get there. It’s current ridiculous description is : “A space mercenary economy simulation RPG”. Confused? I know I am.

For now we’re focusing on the backbones and core game systems. It’s the tough part of the project where nothing comes together at the same time and everything feels broken and worthless.

Prez is working on the art style and some of the design elements. We haven’t settled on any of that yet so it’s stand-in art everywhere. I’m making the quickest possible versions of everything to get up to a playable build. Final art is a long way off.

The game almost has a playable flow to it. Just a few more additions and a play testing build will be ready. With PAX AUS just a month away it’s certainly cutting it fine if we want to show it. It’s not our only game for that show but it would be nice to have it there.

Mini goal is to have the playable build ready by June 30 and play test / balance / bug fix from there.

It’s really hard to show any screen shots for this project at the moment. All the systems are pretty much purely menu-driven and won’t have any cool looking characters or effects for a while. Here’s an attempt to find something….. more soon!

A portion of the starting screen.

Ok, back to it then.

-Ryan

 

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