Category Archives: GameJam

WOTW DevLog: AI movement

By | GameJam, Journal, Videos, We Of The Woods | No Comments

It’s quite fun to work on two games at once. It can provide some relief to switch projects when things are a bit busy. A palette cleanser, so to speak. Especially when switching from a VR game like SuperMegaMega.

So I’ve spent some more time working on another team project called We Of The Woods recently. It’s quite a fun project to play with. Procedural generation is one of my favourite things these days and the entire world is generated fresh each time it’s played.

One of the things the game has been lacking is any form of decent AI for the animals populating the world. The main reason being there was no knowledge of the collisions or paths available.

So it’s obvious what had to be done first:

The nav grid is being re-generated whenever the player moves a specified distance. This should let the animals navigate through the colliders easier, giving the appearance of intelligence.  Hunting should also feel better if the animals react properly to encountering a wall. Currently they just turn around and run the other direction but don’t consider where the player is coming from.

Now the navigation works it should just be a matter of tweaking some reaction behaviours for each of the animal types. The goal is to make them react convincingly when being chased by a wolf or bear…. 🙂

fun fun!

-Ryan

Global Game Jam Recap

By | GameJam, Journal | No Comments

I thought I’d write a few notes on this past weekends game jam… Firstly, I think it was a huge success!
Play it here and tell me what you think.

Going into the event I had never worked with anyone in the team. It was a lot more art heavy than I had previously worked with and this really showed up in the look and sound of the game.

As for programming it was great to work with someone that knew their way around Unity. We naturally divided the tasks without any real discussion. It was great to be able to rely on someone getting cool stuff into the game whilst I was working on something else. Ended up being quite productive for the short time we had.

What else can I say about the art guys…? Amazing art and animation and sounds/music! Didn’t really need to debug any art issues or help them out. They all knew their stuff really well.

The main thing we might have needed to improve on would  be having a more solid design driver. One person making the design decisions to try and keep the concept solid in at least one persons head 🙂

We didn’t get time to implement a few features that would have changed the game a fair amount but that’s to be expected with such a limited time.

Hopefully we get to do some more work on it and see where it goes.

Good fun! Looking forward to next time.

-Ryan

image

WP-Backgrounds Lite by InoPlugs Web Design and Juwelier Schönmann 1010 Wien