Global Game Jam Recap

By January 28, 2014 GameJam, Journal

I thought I’d write a few notes on this past weekends game jam… Firstly, I think it was a huge success!
Play it here and tell me what you think.

Going into the event I had never worked with anyone in the team. It was a lot more art heavy than I had previously worked with and this really showed up in the look and sound of the game.

As for programming it was great to work with someone that knew their way around Unity. We naturally divided the tasks without any real discussion. It was great to be able to rely on someone getting cool stuff into the game whilst I was working on something else. Ended up being quite productive for the short time we had.

What else can I say about the art guys…? Amazing art and animation and sounds/music! Didn’t really need to debug any art issues or help them out. They all knew their stuff really well.

The main thing we might have needed to improve on would  be having a more solid design driver. One person making the design decisions to try and keep the concept solid in at least one persons head 🙂

We didn’t get time to implement a few features that would have changed the game a fair amount but that’s to be expected with such a limited time.

Hopefully we get to do some more work on it and see where it goes.

Good fun! Looking forward to next time.

-Ryan

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