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Category Archives: Missile Control
So we finally finished the work on our first trailer. Missile Control should be ready for release in about a week or so ….. so we thought we’d get it out there.
Tell us what you think!
So the development of Missile Control is coming to the finish soon. We will be submitting a binary to the App Store in a couple of days. Wooo!
This final phase has been a bit rough. There are still so many things I would have liked to add to the game. The toughest part is resisting the urge to re-do things or add non-trival new features. I’ve had several crysis days recently when looking at parts of the game. It’s so easy to feel down about a missing feature or something that didn’t quite turn out as desired. Stepping back and re-reading the original design goal document really helps here. The game is pretty much where it is meant to be according to the original goals.
I’ve found it really hard to keep updating any blog / social media whilst trying to finalise the game. I tend to be all-consumed by the development process when I’m trying to meet a deadline. I can’t justify popping my head up and losing precious time!
So it’s exciting to submit our first game to the App Store. I honestly don’t know what to expect. The game isn’t being made for the money but it would be nice to cover the development costs incurred. It’s more about a step is the right direction. This is the beginning of our snowball. I hope to keep on rolling and growing from here.
-Ryan
p.s. Here’s a compilation of a few of the new missile sprite variations that will be in the final game…
Posted some concepts from one of our other games called “Ignite The Skies”. It’s a top down scrolling shooter we’ve worked on a bit. Looking at it again for potential Ouya release.
Check them out here
So, to further assist the learning phase of Missile Control I’ve been working on adding a ‘help’ layer to the game.
This will be supplementary to the in-game learning that I’ve been trying to perfect recently.
The idea for the help layer is to allow a player touch-based context specific information whenever they want. Without intruding on the game experience or presenting walls of text / control diagrams.
Here’s an in-progress shot of how it will work….
New little ” ? ” icon in the pause menu..
touching it give you…
so now click on what you want to learn about ..win
Just need to add the context info for all the elements of the game…
Started to fool around with changing the visuals on some of the base elements. Need to add movable parts too!
Been working on plenty of stuff recently. Most of it is behind the scenes but now we’re getting to work on a few more of the visuals. One of the targets is a new (more obvious) teleport effect. The last one was waaay too subtle and noone understood it when play tested.
First I’d like to mention that I’m actually a really really positive person. I’m pretty much always happy and I love my life and wouldn’t change anything…… however……. indie game dev is depressing.
Interested in testing out Missile Control? We’re keen to get as much feedback as possibe!
Sign up to our beta test mailing list by clicking here.
We will keep you updated on all the Missile Control Beta information.
Beta is currently estimated at being ready in the next week or two. Stay tuned!