All posts by Ryan

Mission Accomplished! Now What?

By | Journal, Missile Control | No Comments

So with much joy I can finally call myself a game developer!

    Android app on Google Play

Shit yeah! But now what?? As good as it feels, there’s also another strange feeling I can’t figure out yet.  It’s a much darker feeling… I really can’t explain it.

I plan on just jumping into a new project instead of having a break. Every time I take a break for any period of time I come back frustrated and depressed about my lack of productivity. Perhaps I’m all fucked up and need to keep proving to myself I can do this shit…. or perhaps I really just love doing it and nothing else makes me happy!?

Who knows!  One thing I do know is marketing a game is interesting! It’s so new to me there’s so much to learn. I have no idea what I’m doing but just doing it helps so much! This is mainly as an experiment for what works for me and what doesn’t.

So what is next? Well first I’ll start adding some more content to Missile Control. Namely multiplayer and map/missile variants. But at the same time I’ve got another small project I’ll be working on which should have a really fast turn around time. I’d say it will be released before the end of December! Crazy short timeline but I think I can do it.

Rock on!

-Ryan

Trailer Complete

By | Missile Control | No Comments

So we finally finished the work on our first trailer. Missile Control should be ready for release in about a week or so …..  so we thought we’d get it out there.

Tell us what you think!

 

Coming To The End

By | Journal, Missile Control | No Comments

So the development of Missile Control is coming to the finish soon.  We will be submitting a binary to the App Store in a couple of days. Wooo!

This final phase has been a bit rough. There are still so many things I would have liked to add to the game. The toughest part is resisting the urge to re-do things or add non-trival new features. I’ve had several crysis days recently when looking at parts of the game. It’s so easy to feel down about a missing feature or something that didn’t quite turn out as desired.  Stepping back and re-reading the original design goal document really helps here. The game is pretty much where it is meant to be according to the original goals.

I’ve found it really hard to keep updating any blog / social media whilst trying to finalise the game. I tend to be all-consumed by the development process when I’m trying to meet a deadline. I can’t justify popping my head up and losing precious time!

So it’s exciting to submit our first game to the App Store. I honestly don’t know what to expect. The game isn’t being made for the money but it would be nice to cover the development costs incurred. It’s more about a step is the right direction. This is the beginning of our snowball. I hope to keep on rolling and growing from here.

-Ryan

p.s. Here’s a compilation of a few of the new missile sprite variations that will be in the final game…

Concepts Posted

By | Missile Control | No Comments

Posted some concepts from one of our other games called “Ignite The Skies”. It’s a top down scrolling shooter we’ve worked on a bit. Looking at it again for potential Ouya release.

Check them out here

Contextual Help Layer

By | Missile Control | No Comments

So, to further assist the learning phase of Missile Control I’ve been working on adding a ‘help’ layer to the game.
This will be supplementary to the in-game learning that I’ve been trying to perfect recently.

The idea for the help layer is to allow a player touch-based context specific information whenever they want. Without intruding on the game experience or presenting walls of text / control diagrams.

Here’s an in-progress shot of how it will work….
New little ” ? ” icon in the pause menu..

touching it give you…

so now click on what you want to learn about ..win

Just need to add the context info for all the elements of the game…

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